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Marne Bros engine v0.07a
By Arne Niklas Jansson, 2010
AndroidArts.com
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Keys
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Esc to quit
L to Load Map
S to Save Map
R to Reset map

Arrowkeys to move
B to Jump
N to Walk (later grab)

F to flood.

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Problems & Stuff for later
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ENGINE
Unfortunately there seem to be some
[max number of keys that can be pressed bugs]
with Mac keyboards. Going to use a joypad later.

Frame tearing in my Mac build. Not sure about Win.

Should draw in 2X scale later.

I'll use a screen scroll lock later, so the camera won't
center on the player when in certain screen sized corridors.

BG details partially submerged will look a bit odd.

I was thinking of drawing the waterline in front of the BG,
and the water mass behind, like it is now.


ACTOR
Walk and Run animations not timed with speed.

Can't duck under stuff.

Land animation a bit glidey.

Can't grab onto sides (will do that with walk button).

And there's no wall jump yet, or double jump, swimming, etc.

Movement speeds etc is arbitrary atm.


PHYSICS
No block crushing. Only certain blocks should be bumpable too.

Ice not slippery, Pipes not usable. Water not floaty.

Can't run over 1 block gaps. Will fall.

Water piles up, does not average fast enough
(Even though it's averaging. It's some quirk).


TILES
Tile gfx not finished. I might change tile layout later.

It seems like the final map will be 700*180 or so.



 

eof.

