Traditional Gaming

Coalition States: Deadboy & Skelebot redesigns

Rifts Coalition Soldier

Rifts is a pen and paper RPG by Palladium Books. I don't know much about it, but the Coalition States appears to be a large fascist anti-magic faction. Their ground soldiers are called Deadboys.

While the concept of "Storm troopers meets skeletons and a few spikes" isn't groundbreaking, I haven't really seen it used anywhere else. Sure, there has probably been a lot of gritty, dark, skull faced character designs used in games. The Deadboys however feature a quite clean design, and are organized into large armies. At any rate, I've always been a sucker for both skeletons and high contrast color schemes.

These concepts are not super faithful. I've done some redesigning.

Rifts Samas


Rifts Coalition Soldier

Rifts Spider

Movies & Books

Maximilian

Maximilian robot from Black Hole

Maximilian is an memorable robot character from The Black Hole (1979 movie). On my version here, the smaller auxiliary arms doubles as shoulder guards. I'm still unsure about the head placement and design. Yeah, that's segment arms again. I do them a lot.

The original design is quite modern somehow. I'm pretty sure I've seen variants of its hover legs in modern mecha anime. Maximilian is almost like a Swiss army knife with all the little appendages which can pop out. I speculate that Maximilian inspired the makers of 'Berzerk' (Old Arcade / Atari2600 game).

Hardware M.A.R.K-14 (and concept process)

I'm quite comfortable with my process now. I spend almost no time doing labor, such as: like, coloring inside the lines, cleaning up, rubbing lines in, etc.

I wish Photoshop would let me do transformation (move, scale, skew, etc) changes in all layers though. Maybe it can, but right now the method I use is to switch through all layers and use the keyboard shortcut for repeating the last transformation. It's pretty fast but not as fast as I'd like. Also, the repeat thing doesn't work with Warp transformations it seems, or liquefy. There might be a work around, like a macro or saving the change...mesh thing, but it's too slow.

So, if I feel like I need to do a really big global change, and that I'm sure about the colors, then I might flatten and do the change. In some cases I can do a new layer and correct stuff on top, or start rendering.

In this particular case I didn't need to flatten though. It can be worth keeping the layers if you get a new idea for a color scheme.

My process went something like this:

Someone mentions Hardware. I remember how awesome that skull was. I re-watch movie. Ok, the robot body wasn't all that (it looks like a squatting duck), but the skull is still awesome. Gather screenshots.

Hardware movie screenshot

The movie mentions specs for the M.A.R.K-13, and also shows lots of schematics. Most of the stuff is "sound-cool" nonsense. I decide to redesign the body since I don't like it much (hence the 14).

I also research the comic the movie is based on, SHOK! Walter's Robo-Tale. I don't like it and the skull design looks uninteresting. I begin to wonder if, since we're in the Judge Dredd universe here, I should pay homage to ABC warriors, or re-read the robot wars / Call me Kenneth comics for visual guidelines. I read some Wikipedia page about Mega-City One instead.

I also encounter the script for the sequel, but only get a few lines in. There are mentions of microwave weapons and dismemberment tools. I decide that the robot needs those. Well, I was gonna put that stuff on him anyways, but still, it's a confirmation. I start thinking about how my own sequel would look, and write brief synopsis.

Oh, yes, the drawings. Thumbnails with mechanical 0.5 pencil and 160 grams copy machine paper. At first I forget about the whole multiple arms thing. The shapes came out alright. I put the extra arms/tools on the back, and it starts looking like a ninja. Much too humanoid though - as such, it lacks that... unique memorable thing, the pop. It also needs to be able to... stand bent over people, and a long neck jutting forward would look wrong on a regular humanoid body. It needs to flow into the rest of the body.

I try something with multiple arms but it's an immediate failure.

I get some ideas for the rough shape with the next thumbnail, but decide to start a new clean one to explore it further.

I play around with the round shoulder pads / shields which I have already used on some other concepts (Battle Droid from 2002). I finally think that I have something which comes close to the mental image that I had early on, but it's late and I decide to let it rest for the night. I circle it and make a note (arrow) to move the legs a bit to the left.

Layers

(Layers have been offset here, to illustrate my process.)

The next steps didn't take too long, compared to the research.

I scan and scale up. Adjusting placement of things, and watching out of skewness (my figures are always skew in some way, something with my eyes). Fade to light gray (sometimes light blue).

I start throwing lines onto it. I feel that details are not as important as the masses / silhouette of the thumbnail. Still, I don't like seeing details which doesn't work well together, lacking a theme in form. I end up going for... somewhat clean shapes with a roundness to them, without being organic. Bulky rounded shapes crudely mimicking organics, perhaps.

Anyways, I have a lot of liberty here to play around arbitrarily, but there were some considerations which I felt I had to make. I put armor plating at the front, covering the biceps for example. Exposed wires are so tempting to add, but this is a military unit and I decide that it needs to feel durable and solid.

I turn the rearmost arms into some kind of mantis / pterodactyl arms. Now it has swords, a drill and a buzz saw, and two main cannons.

I gave it two mandibles which offer some protection for the poisonous goatee syringes. I didn't draw a close up of the syringe device, but it could be like a little revolver with different poison canisters. It can also swing back in under the skull when the unit is not in a close combat situation.

I decide to add some markings here and there, with the loin cloth having decorations similar to Dredd's badge thing. The flag was of course sprayed on by the girl in the movie, and not part of the original design, but I decide that it's what makes the design appealing to me, so I keep it.

With line art done in black over the light gray, I can use levels to remove the light gray and make the black dark gray.

Coloring didn't take too long. I use the magical wand with a tolerance about 50-100, select the figures (which is possible because my lines are ararely broken). I then create a new layer, paint bucket in white, lock transparency. I make two layers like this, shadow and color. I block in colors / shades with a Pencil brush, because I don't need aliasing. Being able to paint bucket and manipulate the colors without getting residues of aliased edges is quite useful. I don't like spending time cleaning up.

I go for a warm gray base color because warm is the feel of the Cursed Earth. I decide that I need a second material color, and pick a lighter complimentary silver (cold).

I leave the girl gray because she's just for scale.

I end up having to go back and adjust markings, the chest design and color placements. I decide that it's finished because I have other things to do.

Hardware M.A.R.K. 13/14

I later notice that the skull is too big compared to the girl, but don't feel like fixing it. Also thinking that the chest/belly area needs a rework, a... pop feature, not just some plating. Still, it might need to be simple (quiet, not gritty) though, because the head and arms will overlap it often. I had an idea of the Sternum being able to open up, revealing a console / interface.

As for the self repair functions, it would make sense to put them in the head, since that's where the brain and eyes are. I'm thinking that some kind of stiff cables could spring out from the neck area, like spider legs / arms.

Shrimpshrip Shroopers

I read the book (listened to the audio book, rather) but didn't like it much (although I can appreciate its at the time ground breaking synopsis). I felt like there were too few battles and hardly any descriptions of the character and creature/monster designs. Most of the book was a big one sided argument about how military vets should run society, how the military should be run, and how children need some discipline. The various Mary Sue professors and other 'wise' characters seem to be poorly disguised Heinleins (although I'm not sure if that is actually the case). The main character is rather ignorant so the various Mary Sues can get their chance to lecture.

The old board game has some ref images, but I ended up going my own route. The movie designs were pretty good I think, but I didn't like the idea of unarmed bugs. I also wanted to see some Shirow'esque mobile suits.

Board Game Geek has some reference images.

Maximilian robot from Black Hole

V

One day when I was doing nothing in particular, a few notes from the V intro tune bubbled up from the misty depths of my mind. I watched it in the 80's when I was a kid, and I fondly remember many of the designs and characters.

V space shuttles

Diana from V

Diana from V. I always liked her better than the blonde one.

Misc sources

Metal Horde Robot Pinup

Inspired by the cover of "Slaves to the metal Horde".

Goon, PopEye, Astroboy, Uran, Oswald, Felix and Betty Boop

These are redesigns of old cartoon characters. The Goon (apparently the origin of the term) is a female monster which scared kids (parents) so much that the design had to be changed. Uran from Astroby probably inspired the Tron Bonne design. I tried to give Betty Boop a more regular head.

Cloud Eaters

Characters inspired by an old Dutch comic series called Suske en Wiske (but you probably knew it as something else). Ref.

Once upon a time, Il était une fois, Det var en gång.

Sailor Saturn Marine

Star Gentle Uterus! Well, ok, that wasn't actually Saturn's attack. Her Glaive splits in two, like those gentleman canes with a hidden sword inside.

Flash Gordon

Flash Gordon scribbles, based on the older B/W material. The 80's movie was fun too.

Hardware

NES Advance

Intelliwacom

My own game universes

Skeleton Wars

Skeleton Wars.

Grapple/Salvage girl

A game ideas centered around a grapple/rope mechanic.

Grapple Girl concept art

Grapple Girl concept art

Spring to Life

Spring to Life

Clever name, I thought. Yeah, it's a Sodaplay clone, so far. It suffers from the same kind of instabilities, or worse. I coded it a late Yule night, lying in a sofa with a laptop. Gave me a neck-ache. I don't like using laptops for text editing.

Ant Attack / Blood Trail

Here's a robot. I might use it for an Ant Attack clone. I did the black one first (without any thumbnail exploration) but it ended up too detailed (internally and externally) so I thought a simpler one would be better. I decided on a gray, slightly retro-ish robot. Bit of a Gort feel to him, ne? I want to develop the virus design further, I think it has some strength. I've always thought that viruses looked like robots.

Here's the Blood Trail project page.

Zerberk

Zerberk is a mix between Robotron and Berzerk. I didn't finish the project. Right now the computer plays itself (zero player). I have some concept art for this project which I have yet to scan.

Legacy of HYDON

LudumDare is a friendly competition where you make a game in a very short time. My entry was called Legacy of HYDON, and it was done in 48hrs (minus sleep). Unfortunately I spent most of the time on graphics, so the game isn't really... there.

Choose Your Own Adventure

Ett hav av skräck - A sea of terror. In Swedish. I was 12.

Random

A robot that I want to use for some project eventually.

Chibi Wonder Woman Chibi Wonder Woman

Wonder Woman.


Tinman, Scopedog, HeavyGear

More doodles. I wanted to (just to see what happens) invert the Scopedog and Heavy Gear mechs, moving the mass from their feet up to their thigh, etc. I also drew a pretty plain Tinman from the Wizard of Oz.

Wild Sim Ant redesigns from many years ago.

Prototypon Transcendentale

For a forum activity / game I started over at the Apedogs forum.

Annabelle robot

Based on someone's avatar I think.

Garbage mech

I made this for some forum activity. It's a garbage collector mecha.

Rough creature sketch

This was just a very quick doodle which came out of a couple of lines, but there's something about it which I like.

Perilator

I'm not sure what I was thinking here. Probably trying to be funny. Maybe it's married to a vagina dentata.

Inked mecha, A4, 2010 (lousy mobile phone pic).

Toys

Misc pages

ZOIDS, LEGO

Space & Mech

When I found an old toy catalog, Leksakslandet 1986, I decided to draw some robots. Pencil+digital roughs of toy robots.

Spaceship and vehicle toys

Also check out AndroidArts at Flickr, CGhub, Blog.


Art by Arne Niklas Jansson