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Zelda 1-3 - I've finally been making some progress on this project in 2019. While I hold Zelda 1 in high regard in terms of game design, I'm older now and have lost some of my interest in games. This project is turning into some kind of manga thing instead because I still enjoy noodling with world design.
Metroid 1 - The only Metroid game which counts. I don't know what you young wippersnappers are doing with your 16 bits and 3D polygons but I don't like it one bit! Back in my day we got lost in a maze of twisty little passages all alike, and that's how we're supposed to live.
Megaman Legends - I like both the NES Megaman games and the Legends series so this page is a bit mixed. It's separate universes in my headcanon though.
Wing Commander - I used to play this on my A1200 and mostly remember the frustration of fleeing Kilrathi aces, escort missions, and asteroid belts. I think it was the rich and immersive world presentation which kept me so attached.
Famicube - NES sprites often feel like they could use just one or two extra "accent" colours and that prompted me to start this project. I wanted to design a NES 1.5 but went overboard flailing... qui- quite a bit.
SEGA cube - The Sega Master System has interesting specs too. I like the 16 colour restriction. With a better sound chip, palette and more memory it could be a very appealing development platform. I think I did a better job with the cube case design here than for the Famicube project.
Sony & Spyro - Another interesting hobby development system could be the Playstation. There's nothing out there which focuses on a lowpoly aesthetic. With some buffed specs, a keyboard and BASIC it could be easy to develop for.
Starsiege Tribes & Retro PC - Two related projects.

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Tabletop stuff

Hardware projects

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